I’ve been focusing on the technical backbone of my current project: a fully networked Attribute and Inventory system.
The goal for this milestone was to ensure perfect synchronization between the server and clients. While the current UI is a simplified list for debugging and rapid logic testing, the underlying framework is built to scale into a full grid-based system.
The Technical Highlights:
- Server-Authoritative Inventory: I’ve implemented a robust system where the server maintains the “Source of Truth.” Whether a player is picking up, dropping, or moving items, the logic is validated on the server to prevent desync and exploits.
- Attribute Replication: Core stats (Health, Stamina, Mana) are fully replicated. The video shows the UI responding instantly to server-side changes, utilizing RepNotify and RPCs for high-performance updates.
- Modular Design: By building the logic as a list first, I’ve verified that the data handling is airtight. This makes the upcoming transition to a grid-based UI a matter of visual implementation rather than rebuilding the core logic.
Current Progress:
- ✅ Real-time Stat Syncing
- ✅ Networked Item Interactions
- ✅ Scalable Backend for Grid Support
This setup ensures that as the project grows in visual complexity, the multiplayer foundation remains rock-solid.
by Raioix