Portfolio
Porfolio is being remade.
I ran into an issue with changing the layout to my site in which my old website was overwritten by this one, causing me to loose all my work.
Shane C. Bennett
Game Designer | Associate Producer
I design and build gameplay systems, AI behaviors, and level blockouts in Unreal Engine 5.
My work focuses on clarity, iteration, and production‑ready execution — bridging creative vision with technical implementation.

Dynamic Portfolio Highlighting Game Design Expertise
I am actively rebuilding my portfolio along with my website. It was time for a fresh start anyway. It should hopefully be back to where it was by Monday 02/23/2026 and have 3 new additions by next week.









Portfolio Highlights
Explore the curated showcase of Shane C. Bennett’s work, revealing the journey from concept to polished game design and production.
Step One: Conceptualization
Begin by outlining core gameplay ideas and technical frameworks that shape the foundation of each project.
Step Two: Development
Dive into Unreal Engine 5 workflows and iterative design processes that bring gameplay systems and AI behaviors to life.
Step Three: Presentation
Finalize projects with detailed level design and production polish, ensuring a seamless player experience and visual impact.
Showcasing Shane C. Bennett’s Game Design Achievements
Discover the detailed development process behind each project, revealing insights into gameplay systems, AI behavior, and level design techniques.

