Entertainment Law & Risk Management

This presentation was created as part of my Master of Science in Entertainment Business program at Full Sail University. It explores the legal liabilities that impact the entertainment industry — specifically how they apply to game development and independent studios. Through real‑world case studies, I analyzed copyright infringement, breach of contract, and negligence, then translated those lessons into actionable strategies for my own studio, Raioix.

The goal of this project was to demonstrate my ability to evaluate legal risk, interpret case outcomes, and build a proactive risk‑mitigation framework for a modern game development business.

Key Topics Covered

1. Copyright Infringement

I examined the Woodall v. Disney case, where a writer alleged that Disney’s Moana franchise infringed on his earlier screenplay. The jury ultimately ruled in Disney’s favor due to lack of evidence that the creators had access to his work. This case highlighted the importance of:

  • Documenting creative processes
  • Controlling how outside ideas are received
  • Understanding the high legal threshold for infringement claims

2. Breach of Contract

I analyzed the dispute between Justin Bieber’s vocal producer Chris O’Ryan and manager Scooter Braun, centered on royalty payments and unclear contract terms. This case reinforced the need for:

  • Clear, unambiguous contract language
  • Explicit payment terms
  • Defined ownership of deliverables
  • Properly structured work‑for‑hire agreements

3. Negligence in Production

I reviewed the tragic Rust film set incident, where failures in safety protocols led to a fatal shooting. The resulting legal fallout included wrongful‑death claims, criminal charges, and OSHA penalties. While game development doesn’t involve physical set hazards, the underlying lesson is universal:

  • Negligence — in QA, compliance, or online community management — carries severe consequences

Application to My Studio: Raioix

Your presentation clearly outlines how you would apply these lessons to your own studio. Here’s the distilled version:

1. Intellectual Property Protection

  • Register copyrights for code, art, music, and narrative assets
  • Trademark studio and game titles
  • Track and verify all third‑party asset licenses
  • Maintain strict control over external submissions

2. Contract Management

  • Use clear, lawyer‑reviewed contracts for freelancers
  • Define scope, payment, deliverables, and ownership
  • Ensure all work is covered under work‑for‑hire terms
  • Carefully review platform agreements (Steam, Epic, etc.)

3. Diligence & Compliance

  • Conduct rigorous QA testing
  • Comply with data‑privacy laws
  • Follow age‑rating requirements
  • Establish community guidelines for online features
  • Consider business insurance such as E&O coverage