Endless Runner — Quick Prototype Build
Overview
This project is a rapid‑development prototype of an endless runner built to demonstrate my ability to design, script, and iterate on core gameplay loops under tight time constraints. The goal wasn’t polish — it was speed, clarity, and functional gameplay, proving I can take a concept from zero to playable in a short window.
The prototype includes procedural obstacle spawning, player movement, collision logic, score tracking, and a simple fail‑state loop.
Design Goals
- Build a fully playable endless runner in a short development cycle
- Focus on core mechanics rather than visuals
- Demonstrate rapid prototyping and iteration
- Create a scalable system that could be expanded into a full game
- Keep the code and Blueprint structure clean and readable
Core Features
1. Player Movement System
- Smooth forward motion
- Responsive left/right lane switching
- Jump and slide mechanics (if included in your version)
- Simple, readable Blueprint logic
2. Procedural Obstacle Spawning
- Timed or distance‑based spawning
- Randomized obstacle selection
- Increasing difficulty over time
- Clean separation between spawner logic and obstacle actors
3. Score & Progression Loop
- Distance‑based scoring
- Optional multiplier system
- Clear fail‑state and restart loop
4. Rapid Iteration Workflow
This project highlights your ability to:
- Build fast
- Test fast
- Adjust fast
- Keep systems modular and expandable
This is exactly what studios want to see in early‑stage gameplay prototyping.
What I Learned
- How to structure a lightweight gameplay loop
- How to design systems that scale without becoming messy
- How to balance randomness with fairness
- How to keep prototypes clean enough to evolve into full features
- How to prioritize function over form during early development
Tools Used
- Unreal Engine
- Blueprint scripting
- Basic UI for score display
- Simple collision and physics logic
Reflection
This quick build reinforced the importance of modularity and clarity in early gameplay systems. Even in a small prototype, clean architecture makes future expansion dramatically easier. This project represents my ability to take a simple idea and turn it into a functional, testable gameplay loop quickly and efficiently.
