LATEST NEWS

Category: Projects

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Jan
07

Project Update: Replicated Inventory & Attribute Architecture

I’ve been focusing on the technical backbone of my current project: a fully networked Attribute and Inventory system. The goal for this milestone was to ensure perfect synchronization between the server and clients. While the current UI is a simplified […]

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Jan
01

DarkAge Update

I encountered several challenges with the development of DarkAge, compounded by personal circumstances, which ultimately led me to restart the project. This restart provided an opportunity to deepen my understanding of the Gameplay Ability System (GAS) in Unreal Engine using […]

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Oct
03

DarkAge Update2

Dark Age – Advanced Medieval Survival RPG 🏰 🏰 Dark Age – Advanced Medieval Survival RPG Internal Development Hub & Technical Documentation — ### 🚀 **Project Status Dashboard** #### 🎯 **Current Sprint: Version 0.5 – Environmental Systems Enhancement** **Progress:** ████████░░░░ […]

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Sep
29

DarkAge Update

🏰 Dark Age – Advanced Medieval Survival RPG Internal Development Hub & Technical Documentation 🎯 Project Overview Dark Age is a complex, data-driven medieval survival RPG built on Unreal Engine 5. The game features emergent gameplay through interconnected systems including […]