LATEST NEWS

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Jan
07

Project Update: Replicated Inventory & Attribute Architecture

I’ve been focusing on the technical backbone of my current project: a fully networked Attribute and Inventory system. The goal for this milestone was to ensure perfect synchronization between the server and clients. While the current UI is a simplified […]

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Jan
01

DarkAge Update

I encountered several challenges with the development of DarkAge, compounded by personal circumstances, which ultimately led me to restart the project. This restart provided an opportunity to deepen my understanding of the Gameplay Ability System (GAS) in Unreal Engine using […]

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Dec
24

An honest update: Rebuilding my portfolio while rebuilding mind, body and life.

Greetings all, It’s December 23, 2025, and if you’ve checked out my site lately, you’ve seen that the portfolio section has been empty for far too long. I graduated with a bachelor’s in game design and a Master’s in Entertainment […]

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Oct
03

DarkAge Update2

Dark Age – Advanced Medieval Survival RPG 🏰 🏰 Dark Age – Advanced Medieval Survival RPG Internal Development Hub & Technical Documentation — ### 🚀 **Project Status Dashboard** #### 🎯 **Current Sprint: Version 0.5 – Environmental Systems Enhancement** **Progress:** ████████░░░░ […]

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Sep
29

DarkAge Update

🏰 Dark Age – Advanced Medieval Survival RPG Internal Development Hub & Technical Documentation 🎯 Project Overview Dark Age is a complex, data-driven medieval survival RPG built on Unreal Engine 5. The game features emergent gameplay through interconnected systems including […]

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Sep
26

Bug Tracker

Phase one complete. Registration and CRUD complete, I will attach a video later.  

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Sep
23

News about Warriors of Light

Switching gears, there will be a 12 week Bible study course posted every Saturday the agenda is as follows: Part 1: The Promised Messiah – Unveiling the Hope of Salvation This section traces the golden thread of messianic prophecy, showing […]

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Sep
11

Welp

I have discovered the importance of backing up your website, outside of your host. I am actively rebuilding my portfolio now, as well as merging raiocore.com and raioix.com into one…which is actually pretty easy since I dont have access to […]

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Nov
08

Updates?

The Decision to Pause Project Mech Raiocore has recently made the critical decision to place Project Mech on hold. This decision comes after a thorough assessment of various challenges encountered during the development process. It is essential to address the […]

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Sep
05

Project Mech

` Update I Yes, I am fully aware the Collision system is a mess…it’s my mess thank you. Welcome to the first update on the development progress of Project Mech. This niche yet ambitious venture aims to bring to life […]