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Monthly Archives: January 2026

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Jan
07

Project Update: Replicated Inventory & Attribute Architecture

I’ve been focusing on the technical backbone of my current project: a fully networked Attribute and Inventory system. The goal for this milestone was to ensure perfect synchronization between the server and clients. While the current UI is a simplified […]

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Jan
01

DarkAge Update

I encountered several challenges with the development of DarkAge, compounded by personal circumstances, which ultimately led me to restart the project. This restart provided an opportunity to deepen my understanding of the Gameplay Ability System (GAS) in Unreal Engine using […]